Accepting payments online used to mean paperwork, merchant account approvals and weeks of integration work. The product was sold to finance and operations teams.
Stripe picked a different buyer: the developer who would actually have to make payments work.
The decision
Stripe made getting started as short as possible. Clear documentation, copy-paste code samples and instant test keys meant a developer could take a real test payment in an afternoon, without talking to anyone.
Why it worked
Developers often chose the tools their startups would use. If Stripe was the easiest option on the day the product was being built, it became the default. As those startups grew, Stripe’s revenue grew with them.
The documentation was the distribution channel. Every developer who had a good experience told the next one.
Find the person who feels the pain first, and make their first hour easy.
The transferable lesson
Ask who touches your product before the buyer signs. If that person can adopt it alone and succeed fast, they will pull it into the company for you.